mirror of
https://github.com/amyinspace/MagicSetEditor2.git
synced 2026-06-10 13:06:59 -04:00
Implemented the context management part of the ScriptManager
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@61 0fc631ac-6414-0410-93d0-97cfa31319b6
This commit is contained in:
@@ -13,6 +13,9 @@
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DECLARE_TYPEOF_COLLECTION(ScriptValueP);
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DECLARE_TYPEOF_COLLECTION(Context::Binding);
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// NOTE: dependency.cpp has nothing to do with dependency.hpp, the latter defines the dependency
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// type, which is used here as an abstract type. The header for this source file is context.hpp
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// ----------------------------------------------------------------------------- : Dummy values
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// A dummy type used during dependency analysis,
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@@ -0,0 +1,39 @@
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//+----------------------------------------------------------------------------+
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//| Description: Magic Set Editor - Program to make Magic (tm) cards |
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//| Copyright: (C) 2001 - 2006 Twan van Laarhoven |
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//| License: GNU General Public License 2 or later (see file COPYING) |
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//+----------------------------------------------------------------------------+
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#ifndef HEADER_SCRIPT_DEPENDENCY
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#define HEADER_SCRIPT_DEPENDENCY
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// ----------------------------------------------------------------------------- : Includes
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#include <util/prec.hpp>
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// ----------------------------------------------------------------------------- : Dependency
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/// Types of dependencies
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enum DependencyType
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{ DEP_CARD_FIELD ///< dependency of a script in a "card" field
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, DEP_CARDS_FIELD ///< dependency of a script in a "card" field for all cards
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, DEP_SET_FIELD ///< dependency of a script in a "set" field
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, DEP_STYLE ///< dependency of a script in a "style" property, data gives the stylesheet
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, DEP_CARD_COPY_DEP ///< copy the dependencies from a card field
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, DEP_SET_COPY_DEP ///< copy the dependencies from a set field
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};
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/// A 'pointer' to some script that depends on another script
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class Dependency {
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public:
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inline Dependency(DependencyType type, size_t index, void* data = nullptr)
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: type(type), index(index), data(data)
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{}
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DependencyType type : 5; ///< Type of the dependent script
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size_t index : 27; ///< index into an IndexMap
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void* data; ///< Extra pointer data
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};
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// ----------------------------------------------------------------------------- : EOF
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#endif
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@@ -7,5 +7,98 @@
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// ----------------------------------------------------------------------------- : Includes
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#include <script/script_manager.hpp>
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#include <data/set.hpp>
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#include <data/stylesheet.hpp>
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#include <data/game.hpp>
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#include <data/field.hpp>
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#include <util/error.hpp>
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// ----------------------------------------------------------------------------- :
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typedef map<const StyleSheet*,Context*> Contexts;
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typedef IndexMap<FieldP,StyleP> IndexMap_FieldP_StyleP;
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DECLARE_TYPEOF(Contexts);
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DECLARE_TYPEOF_COLLECTION(FieldP);
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DECLARE_TYPEOF_NO_REV(IndexMap_FieldP_StyleP);
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// ----------------------------------------------------------------------------- : ScriptManager : initialization
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ScriptManager::ScriptManager(Set& set)
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: set(set)
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{}
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ScriptManager::~ScriptManager() {
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set.actions.removeListener(this);
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// destroy context
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FOR_EACH(sc, contexts) {
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delete sc.second;
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}
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// add as an action listener for the set, so we receive actions
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set.actions.addListener(this);
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}
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Context& ScriptManager::getContext(const StyleSheetP& stylesheet) {
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assert(wxThread::IsMain()); // only use our contexts from the main thread
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Contexts::iterator it = contexts.find(stylesheet.get());
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if (it != contexts.end()) {
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return *it->second; // we already have a context
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} else {
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// create a new context
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Context* ctx = new Context();
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contexts.insert(make_pair(stylesheet.get(), ctx));
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// variables
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// NOTE: do not use a smart pointer for the pointer to the set, because the set owns this
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// which would lead to a reference cycle.
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ctx->setVariable(_("set"), new_intrusive1<ScriptObject<Set*> >(&set));
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ctx->setVariable(_("game"), toScript(set.game));
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ctx->setVariable(_("stylesheet"), toScript(stylesheet));
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//ctx->style->object = style;
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//ctx->setVariable(_("styling"), toScript(set->extraStyleData(style)));
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try {
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// perform init scripts
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set.game ->init_script.invoke(*ctx);
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stylesheet->init_script.invoke(*ctx);
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// find script dependencies
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initDependencies(*ctx, *set.game);
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initDependencies(*ctx, *stylesheet);
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// apply scripts to everything
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updateAll();
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} catch (Error e) {
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handle_error(e, false, false);
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}
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// initialize dependencies
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return *ctx;
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}
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}
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void ScriptManager::initDependencies(Context& ctx, Game& game) {
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if (game.dependencies_initialized) return;
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game.dependencies_initialized = true;
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// find dependencies of card fields
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FOR_EACH(f, game.card_fields) {
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f->initDependencies(ctx, Dependency(DEP_CARD_FIELD, f->index));
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}
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// find dependencies of set fields
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FOR_EACH(f, game.set_fields) {
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f->initDependencies(ctx, Dependency(DEP_SET_FIELD, f->index));
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}
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}
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void ScriptManager::initDependencies(Context& ctx, StyleSheet& stylesheet) {
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if (stylesheet.dependencies_initialized) return;
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stylesheet.dependencies_initialized = true;
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// find dependencies of choice images and other style stuff
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FOR_EACH(s, stylesheet.card_style) {
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s->initDependencies(ctx, Dependency(DEP_STYLE, s->fieldP->index, &stylesheet));
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}
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}
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// ----------------------------------------------------------------------------- : ScriptManager : dependency handling
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void ScriptManager::onAction(const Action& action, bool undone) {
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// TODO
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}
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void ScriptManager::updateAll() {
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// TODO
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}
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@@ -10,29 +10,15 @@
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// ----------------------------------------------------------------------------- : Includes
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#include <util/prec.hpp>
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#include <util/action_stack.hpp>
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#include <script/context.hpp>
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#include <data/set.hpp>
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#include <script/dependency.hpp>
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// ----------------------------------------------------------------------------- : Dependency
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/// Types of dependencies
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enum DependencyType
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{ DEP_CARD_FIELD ///< dependency of a script in a "card" field
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, DEP_CARDS_FIELD ///< dependency of a script in a "card" field for all cards
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, DEP_SET_INFO_FIELD ///< dependency of a script in a "set" field
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, DEP_STYLESHEET_FIELD ///< dependency of a script in a "style" property
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, DEP_CARD_COPY_DEP ///< copy the dependencies from a card field
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, DEP_SET_COPY_DEP ///< copy the dependencies from a set field
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, DEP_CHOICE_IMAGE ///< dependency of a generated choice image, index2 gives the index of the choice image
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};
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/// A 'pointer' to some script that depends on another script
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class Dependency {
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public:
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DependencyType type : 4; ///< Type of the dependent script
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UInt index2 : 10; ///< A second index, used for some types
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size_t index; ///< index into an IndexMap
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};
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class Set;
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class Value;
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DECLARE_POINTER_TYPE(Game);
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DECLARE_POINTER_TYPE(StyleSheet);
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DECLARE_POINTER_TYPE(Card);
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// ----------------------------------------------------------------------------- : Dependencies of data type members
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@@ -50,14 +36,17 @@ class Dependency {
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class ScriptManager : public ActionListener {
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public:
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ScriptManager(Set& set);
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~ScriptManager();
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/// Get a context to use for the set, for a given stylesheet
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Context& getContext(const StyleSheetP& s);
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private:
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Context context; ///< Context for evaluating scripts
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Set& set; ///< Set for which we are managing scripts
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map<const StyleSheet*,Context*> contexts; ///< Context for evaluating scripts that use a given stylesheet
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void initScriptStuff();
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void initDependencies();
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void initDependencies(const StyleSheetP&);
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void initContext(const StyleSheetP&);
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void initDependencies(Context&, Game&);
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void initDependencies(Context&, StyleSheet&);
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// Update all styles for a particular card
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void updateStyles(const CardP& card);
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@@ -40,6 +40,12 @@ void OptionalScript::parse(Reader& reader) {
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}
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}
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void OptionalScript::initDependencies(Context& ctx, const Dependency& dep) const {
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if (script) {
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ctx.dependencies(dep, *script);
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}
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}
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// custom reflection, different for each type
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@@ -55,7 +55,10 @@ class OptionalScript {
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}
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return false;
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}
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/// Initialize things this script depends on by adding dep to their list of dependent scripts
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void initDependencies(Context&, const Dependency& dep) const;
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private:
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ScriptP script; ///< The script, may be null if there is no script
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String unparsed; ///< Unparsed script, for writing back to a file
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@@ -83,6 +86,10 @@ class Scriptable {
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return script.invokeOn(ctx, value);
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}
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inline void initDependencies(Context& ctx, const Dependency& dep) const {
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script.initDependencies(ctx, dep);
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}
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private:
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T value; ///< The actual value
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OptionalScript script; ///< The optional script
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@@ -214,7 +214,7 @@ class ScriptMap : public ScriptValue {
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template <typename T>
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class ScriptObject : public ScriptValue {
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public:
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inline ScriptObject(const shared_ptr<T>& v) : value(v) {}
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inline ScriptObject(const T& v) : value(v) {}
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virtual ScriptType type() const { return SCRIPT_OBJECT; }
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virtual String typeName() const { return _("object"); }
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virtual ScriptValueP getMember(const String& name) const {
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@@ -224,7 +224,7 @@ class ScriptObject : public ScriptValue {
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else throw ScriptError(_("Object has no member '") + name + _("'"));
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}
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private:
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shared_ptr<T> value; ///< The object
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T value; ///< The object
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};
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// ----------------------------------------------------------------------------- : Creating
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@@ -242,7 +242,7 @@ inline ScriptValueP toScript(const map<K,V>* v) { return new_intrusive1<Scr
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template <typename K, typename V>
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inline ScriptValueP toScript(const IndexMap<K,V>* v) { return new_intrusive1<ScriptMap<IndexMap<K,V> > >(v); }
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template <typename T>
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inline ScriptValueP toScript(const shared_ptr<T>& v) { return new_intrusive1<ScriptObject<T> >(v); }
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inline ScriptValueP toScript(const shared_ptr<T>& v) { return new_intrusive1<ScriptObject<shared_ptr<T> > >(v); }
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// ----------------------------------------------------------------------------- : Buildin functions
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