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https://github.com/amyinspace/MagicSetEditor2.git
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Implemented the context management part of the ScriptManager
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@61 0fc631ac-6414-0410-93d0-97cfa31319b6
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@@ -30,18 +30,18 @@ void resample_pass(const Image& img_in, Image& img_out, int offset_in, int offse
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int lines, int line_delta_in, int line_delta_out)
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{
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bool alpha = img_in.HasAlpha();
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if (alpha) img_out.InitAlpha();
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if (alpha && !img_out.HasAlpha()) img_out.InitAlpha();
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int out_fact = (length_out << shift) / length_in; // how much to output for 256 input = 1 pixel
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int out_rest = (length_out << shift) % length_in;
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// for each line
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for (int l = 0 ; l < lines ; ++l) {
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Byte* in = img_in .GetData() + 3 * (offset_in + line_delta_in);
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Byte* out = img_out.GetData() + 3 * (offset_out + line_delta_out);
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Byte* in = img_in .GetData() + 3 * (offset_in + l * line_delta_in);
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Byte* out = img_out.GetData() + 3 * (offset_out + l * line_delta_out);
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UInt in_rem = out_fact + out_rest; // remaining to input from the current input pixel
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if (alpha) {
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Byte* in_a = img_in .GetAlpha() + (offset_in + line_delta_in);
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Byte* out_a = img_out.GetAlpha() + (offset_out + line_delta_out);
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Byte* in_a = img_in .GetAlpha() + (offset_in + l * line_delta_in);
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Byte* out_a = img_out.GetAlpha() + (offset_out + l * line_delta_out);
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for (int x = 0 ; x < length_out ; ++x) {
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UInt out_rem = 1 << shift;
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