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https://github.com/amyinspace/MagicSetEditor2.git
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Implemented the context management part of the ScriptManager
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@61 0fc631ac-6414-0410-93d0-97cfa31319b6
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+8
-1
@@ -12,6 +12,7 @@
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#include <util/prec.hpp>
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#include <util/io/package.hpp>
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#include <script/scriptable.hpp>
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#include <script/dependency.hpp>
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#include <util/dynamic_arg.hpp>
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DECLARE_POINTER_TYPE(Field);
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@@ -25,12 +26,18 @@ DECLARE_DYNAMIC_ARG(Game*, game_for_reading);
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/// A description of a card game
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class Game : public Packaged {
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public:
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Game();
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String full_name; ///< Name of this game, for menus etc.
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String icon_filename; ///< Filename of icon to use in NewWindow
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OptionalScript init_script; ///< Script of variables available to other scripts in this game
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vector<FieldP> set_fields; ///< Fields for set information
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vector<FieldP> card_fields; ///< Fields on each card
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vector<Dependency> dependent_scripts_cards; ///< scripts that depend on the card list
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vector<Dependency> dependent_scripts_keywords; ///< scripts that depend on the keywords
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bool dependencies_initialized; ///< are the script dependencies comming from this game all initialized?
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/// Loads the game with a particular name, for example "magic"
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static GameP byName(const String& name);
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@@ -43,7 +50,7 @@ class Game : public Packaged {
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virtual InputStreamP openIconFile();
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protected:
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void validate();
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virtual void validate(Version);
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DECLARE_REFLECTION();
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};
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