mirror of
https://github.com/amyinspace/MagicSetEditor2.git
synced 2026-06-10 04:57:00 -04:00
Implemented the context management part of the ScriptManager
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@61 0fc631ac-6414-0410-93d0-97cfa31319b6
This commit is contained in:
+8
-1
@@ -71,7 +71,6 @@ shared_ptr<Field> read_new<Field>(Reader& reader) {
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}
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}
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// ----------------------------------------------------------------------------- : Style
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Style::Style(const FieldP& field)
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@@ -100,6 +99,14 @@ template <> StyleP read_new<Style>(Reader&) {
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throw InternalError(_("IndexMap contains nullptr StyleP the application should have crashed already"));
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}
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void Style::initDependencies(Context& ctx, const Dependency& dep) const {
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left .initDependencies(ctx,dep);
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top .initDependencies(ctx,dep);
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width .initDependencies(ctx,dep);
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height .initDependencies(ctx,dep);
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visible.initDependencies(ctx,dep);
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}
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// ----------------------------------------------------------------------------- : Value
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Value::~Value() {}
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+10
-1
@@ -13,10 +13,13 @@
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#include <util/reflect.hpp>
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#include <util/alignment.hpp>
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#include <script/scriptable.hpp>
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#include <script/dependency.hpp>
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DECLARE_POINTER_TYPE(Field);
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DECLARE_POINTER_TYPE(Style);
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DECLARE_POINTER_TYPE(Value);
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class Context;
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class Dependency;
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// for DataViewer/editor
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class DataViewer; class DataEditor;
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@@ -44,7 +47,7 @@ class Field {
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String card_list_name; ///< Alternate name to use in card list.
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Alignment card_list_align; ///< Alignment of the card list colummn.
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int tab_index; ///< Tab index in editor
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// vector<Dependency> dependentScripts; // scripts that depend on values of this field
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vector<Dependency> dependent_scripts; ///< Scripts that depend on values of this field
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/// Creates a new Value corresponding to this Field
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/** thisP is a smart pointer to this */
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@@ -55,6 +58,9 @@ class Field {
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/// Type of this field
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virtual String typeName() const = 0;
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/// Add the given dependency to the dependet_scripts list for the variables this field depends on
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virtual void initDependencies(Context&, const Dependency&) const {}
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private:
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DECLARE_REFLECTION_VIRTUAL();
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};
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@@ -90,6 +96,9 @@ class Style {
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/** thisP is a smart pointer to this */
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virtual ValueEditorP makeEditor(DataEditor& parent, const StyleP& thisP) = 0;
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/// Add the given dependency to the dependet_scripts list for the variables this style depends on
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virtual void initDependencies(Context&, const Dependency&) const;
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private:
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DECLARE_REFLECTION_VIRTUAL();
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};
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+5
-1
@@ -16,6 +16,10 @@
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IMPLEMENT_DYNAMIC_ARG(Game*, game_for_reading, nullptr);
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Game::Game()
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: dependencies_initialized(false)
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{}
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GameP Game::byName(const String& name) {
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return packages.open<Game>(name + _(".mse-game"));
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}
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@@ -48,7 +52,7 @@ IMPLEMENT_REFLECTION(Game) {
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// REFLECT(word_lists);
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}
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void Game::validate() {
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void Game::validate(Version) {
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// a default for the full name
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if (full_name.empty()) full_name = name();
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}
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+8
-1
@@ -12,6 +12,7 @@
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#include <util/prec.hpp>
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#include <util/io/package.hpp>
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#include <script/scriptable.hpp>
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#include <script/dependency.hpp>
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#include <util/dynamic_arg.hpp>
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DECLARE_POINTER_TYPE(Field);
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@@ -25,12 +26,18 @@ DECLARE_DYNAMIC_ARG(Game*, game_for_reading);
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/// A description of a card game
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class Game : public Packaged {
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public:
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Game();
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String full_name; ///< Name of this game, for menus etc.
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String icon_filename; ///< Filename of icon to use in NewWindow
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OptionalScript init_script; ///< Script of variables available to other scripts in this game
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vector<FieldP> set_fields; ///< Fields for set information
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vector<FieldP> card_fields; ///< Fields on each card
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vector<Dependency> dependent_scripts_cards; ///< scripts that depend on the card list
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vector<Dependency> dependent_scripts_keywords; ///< scripts that depend on the keywords
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bool dependencies_initialized; ///< are the script dependencies comming from this game all initialized?
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/// Loads the game with a particular name, for example "magic"
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static GameP byName(const String& name);
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@@ -43,7 +50,7 @@ class Game : public Packaged {
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virtual InputStreamP openIconFile();
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protected:
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void validate();
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virtual void validate(Version);
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DECLARE_REFLECTION();
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};
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+49
-3
@@ -11,32 +11,78 @@
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#include <data/stylesheet.hpp>
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#include <data/card.hpp>
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#include <data/field.hpp>
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#include <data/field/text.hpp> // for 0.2.7 fix
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#include <script/value.hpp>
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#include <script/script_manager.hpp>
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DECLARE_TYPEOF_COLLECTION(CardP);
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typedef IndexMap<FieldP,ValueP> IndexMap_FieldP_ValueP;
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DECLARE_TYPEOF_NO_REV(IndexMap_FieldP_ValueP);
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// ----------------------------------------------------------------------------- : Set
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Set::Set() {}
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Set::Set()
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: script_manager(new ScriptManager(*this))
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{}
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Set::Set(const GameP& game)
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: game(game)
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, script_manager(new ScriptManager(*this))
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{}
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Set::Set(const StyleSheetP& stylesheet)
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: stylesheet(stylesheet)
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, game(stylesheet->game)
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, script_manager(new ScriptManager(*this))
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{}
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Set::~Set() {}
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Context& Set::getContext() {
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throw "TODO";
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return script_manager->getContext(stylesheet);
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}
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Context& Set::getContext(const Card& card) {
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return script_manager->getContext(card.stylesheet ? card.stylesheet : stylesheet);
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}
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String Set::typeName() const { return _("set"); }
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void Set::validate() {
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// fix values for versions < 0.2.7
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void fix_value_207(const ValueP& value) {
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if (TextValue* v = dynamic_cast<TextValue*>(value.get())) {
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// text value -> fix it
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// v->value.assign( // don't change defaultness
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// fix_old_tags(v->value); // remove tags
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// );
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}
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}
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void Set::validate(Version file_app_version) {
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// are the
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if (!game) {
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throw Error(_("No game specified for the set"));
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}
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if (!stylesheet) {
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// TODO : Allow user to select a different style
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throw Error(_("No stylesheet specified for the set"));
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}
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if (stylesheet->game != game) {
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throw Error(_("stylesheet and set don't refer to the same game, this is an error in the stylesheet file"));
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}
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// This is our chance to fix version incompatabilities
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if (file_app_version < 207) {
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// Since 0.2.7 we use </tag> style close tags, in older versions it was </>
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// Walk over all fields and fix...
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FOR_EACH(c, cards) {
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FOR_EACH(v, c->data) fix_value_207(v);
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}
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FOR_EACH(v, data) fix_value_207(v);
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/* FOR_EACH(s, styleData) {
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FOR_EACH(v, s.second->data) fix_value_207(v);
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}
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*/ }
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}
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IMPLEMENT_REFLECTION(Set) {
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+5
-1
@@ -55,9 +55,13 @@ class Set : public Packaged {
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/** Should only be used from the main thread! */
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Context& getContext();
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/// A context for performing scripts on a particular card
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/** Should only be used from the main thread! */
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Context& getContext(const Card& card);
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protected:
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virtual String typeName() const;
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virtual void validate();
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virtual void validate(Version);
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DECLARE_REFLECTION();
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private:
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@@ -11,11 +11,14 @@
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#include <data/field.hpp>
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#include <util/io/package_manager.hpp>
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DECLARE_TYPEOF_COLLECTION(StyleSheet*);
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// ----------------------------------------------------------------------------- : StyleSheet
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StyleSheet::StyleSheet()
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: card_width(100), card_height(100)
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, card_dpi(96), card_background(*wxWHITE)
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, dependencies_initialized(false)
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{}
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StyleSheetP StyleSheet::byGameAndName(const Game& game, const String& name) {
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@@ -63,6 +66,11 @@ IMPLEMENT_REFLECTION(StyleSheet) {
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// io(_("extra style"), extraInfoStyle);
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}
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void StyleSheet::validate(Version) {
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// a default for the full name
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if (full_name.empty()) full_name = name();
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}
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// special behaviour of reading/writing StyleSheetPs: only read/write the name
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@@ -40,18 +40,21 @@ class StyleSheet : public Packaged {
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/** The indices should correspond to the set_fields in the Game */
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IndexMap<FieldP, StyleP> set_info_style;
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bool dependencies_initialized; ///< are the script dependencies comming from this stylesheet all initialized?
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/// Load a StyleSheet, given a Game and the name of the StyleSheet
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static StyleSheetP byGameAndName(const Game& game, const String& name);
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/// name of the package without the game name
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String styleName();
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static String typeNameStatic();
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virtual String typeName() const;
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virtual String fullName() const;
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virtual InputStreamP openIconFile();
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/// Load a StyleSheet, given a Game and the name of the StyleSheet
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static StyleSheetP byGameAndName(const Game& game, const String& name);
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protected:
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virtual void validate(Version);
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/// name of the package without the game name
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String styleName();
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private:
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DECLARE_REFLECTION();
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};
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