Changed all resources to .png files;

Added 'snap to grid' to symbol editor

git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@207 0fc631ac-6414-0410-93d0-97cfa31319b6
This commit is contained in:
twanvl
2007-02-16 00:07:14 +00:00
parent 4e88ff8cf0
commit 0c66191ab3
101 changed files with 317 additions and 126 deletions
+2 -2
View File
@@ -120,8 +120,8 @@ void GalleryList::onChar(wxKeyEvent& ev) {
wxSize GalleryList::DoGetBestSize() const {
wxSize ws = GetSize(), cs = GetClientSize();
const int w = item_size.x + SPACING;
const int h = item_size.y + SPACING;
const int w = item_size.x + 2*MARGIN + 2*BORDER;
const int h = item_size.y + 2*MARGIN + 2*BORDER;
return wxSize(w, h) + ws - cs;
}
+3 -3
View File
@@ -56,9 +56,9 @@ void SymbolBasicShapeEditor::destroyUI(wxToolBar* tb, wxMenuBar* mb) {
tb->RemoveChild(sidesL);
tb->RemoveChild(sides);
// HACK: hardcoded size of rest of toolbar
tb->DeleteToolByPos(4); // delete separator
tb->DeleteToolByPos(4); // delete sidesL
tb->DeleteToolByPos(4); // delete sides
tb->DeleteToolByPos(7); // delete separator
tb->DeleteToolByPos(7); // delete sidesL
tb->DeleteToolByPos(7); // delete sides
#if wxVERSION_NUMBER < 2600
delete sides;
delete sidesL;
+39 -2
View File
@@ -14,6 +14,7 @@
#include <gui/symbol/basic_shape_editor.hpp>
#include <gui/util.hpp>
#include <data/action/symbol.hpp>
#include <data/settings.hpp>
#include <util/window_id.hpp>
#include <wx/dcbuffer.h>
@@ -65,7 +66,18 @@ void SymbolControl::onModeChange(wxCommandEvent& ev) {
}
void SymbolControl::onExtraTool(wxCommandEvent& ev) {
if (editor) editor->onCommand(ev.GetId());
switch (ev.GetId()) {
case ID_VIEW_GRID:
settings.symbol_grid = !settings.symbol_grid;
Refresh(false);
break;
case ID_VIEW_GRID_SNAP:
settings.symbol_grid_snap = !settings.symbol_grid_snap;
Refresh(false);
break;
default:
if (editor) editor->onCommand(ev.GetId());
}
}
void SymbolControl::onAction(const Action& action, bool undone) {
@@ -135,6 +147,25 @@ void SymbolControl::draw(DC& dc) {
clearDC(dc, Color(0, 128, 0));
// draw symbol iself
SymbolViewer::draw(dc);
// draw grid
if (settings.symbol_grid) {
wxSize s = dc.GetSize();
int lines = settings.symbol_grid_size;
for (int i = 0 ; i <= lines ; ++i) {
int x = rotation.trS((double)i/lines-0.0001);
//dc.SetPen(Color(0, i%5 == 0 ? 64 : 31, 0));
//dc.SetPen(Color(i%5 == 0 ? 64 : 31, 0, 0));
dc.SetLogicalFunction(wxAND);
dc.SetPen(i%5 == 0 ? Color(191,255,191) : Color(191, 255, 191));
dc.DrawLine(x, 0, x, s.y);
dc.DrawLine(0, x, s.x, x);
dc.SetLogicalFunction(wxOR);
dc.SetPen(i%5 == 0 ? Color(0,63,0) : Color(0, 31, 0));
dc.DrawLine(x, 0, x, s.y);
dc.DrawLine(0, x, s.x, x);
}
dc.SetLogicalFunction(wxCOPY);
}
// draw editing overlay
if (editor) {
editor->draw(dc);
@@ -196,7 +227,7 @@ void SymbolControl::onChar(wxKeyEvent& ev) {
}
void SymbolControl::onSize(wxSizeEvent& ev) {
wxSize s = ev.GetSize();
wxSize s = GetClientSize();
rotation.setZoom(min(s.GetWidth(), s.GetHeight()));
Refresh(false);
}
@@ -213,6 +244,12 @@ void SymbolControl::onUpdateUI(wxUpdateUIEvent& ev) {
case ID_MODE_PAINT:
ev.Enable(false); // TODO
break;
case ID_VIEW_GRID:
ev.Check(settings.symbol_grid);
break;
case ID_VIEW_GRID_SNAP:
ev.Check(settings.symbol_grid_snap);
break;
default:
if (ev.GetId() >= ID_CHILD_MIN && ev.GetId() < ID_CHILD_MAX) {
editor->onUpdateUI(ev); // foward to editor
+16 -5
View File
@@ -11,6 +11,7 @@
#include <gui/util.hpp>
#include <gfx/bezier.hpp>
#include <data/action/symbol_part.hpp>
#include <data/settings.hpp>
#include <util/window_id.hpp>
#include <util/error.hpp>
@@ -172,8 +173,8 @@ void SymbolPointEditor::destroyUI(wxToolBar* tb, wxMenuBar* mb) {
tb->DeleteTool(ID_LOCK_DIR);
tb->DeleteTool(ID_LOCK_SIZE);
// HACK: hardcoded size of rest of toolbar
tb->DeleteToolByPos(4); // delete separator
tb->DeleteToolByPos(4); // delete separator
tb->DeleteToolByPos(7); // delete separator
tb->DeleteToolByPos(7); // delete separator
// TODO : menu bar
//mb->Remove(2)
}
@@ -215,8 +216,10 @@ void SymbolPointEditor::onCommand(int id) {
switch (id) {
case ID_SEGMENT_LINE: case ID_SEGMENT_CURVE:
onChangeSegment( static_cast<SegmentMode>(id - ID_SEGMENT) );
break;
case ID_LOCK_FREE: case ID_LOCK_DIR: case ID_LOCK_SIZE:
onChangeLock( static_cast<LockMode>(id - ID_LOCK) );
break;
}
}
@@ -273,6 +276,10 @@ void SymbolPointEditor::onMouseMove(const Vector2D& from, const Vector2D& to, wx
control.Refresh(false);
}
template <typename Event> int snap(Event& ev) {
return settings.symbol_grid_snap != ev.ShiftDown() ? settings.symbol_grid_size : 0; // shift toggles snap
}
void SymbolPointEditor::onMouseDrag(const Vector2D& from, const Vector2D& to, wxMouseEvent& ev) {
Vector2D delta = to - from;
if (selection == SELECTED_LINE && ev.AltDown()) {
@@ -293,6 +300,7 @@ void SymbolPointEditor::onMouseDrag(const Vector2D& from, const Vector2D& to, wx
getSymbol()->actions.add(controlPointMoveAction);
}
controlPointMoveAction->constrain = ev.ControlDown(); // ctrl constrains
controlPointMoveAction->snap = snap(ev);
controlPointMoveAction->move(delta);
new_point += delta;
control.Refresh(false);
@@ -302,7 +310,8 @@ void SymbolPointEditor::onMouseDrag(const Vector2D& from, const Vector2D& to, wx
handleMoveAction = new HandleMoveAction(selected_handle);
getSymbol()->actions.add(handleMoveAction);
}
handleMoveAction->constrain = ev.ControlDown(); // ctrl constrains
handleMoveAction->constrain = ev.ControlDown(); // ctrl constrains
handleMoveAction->snap = snap(ev);
handleMoveAction->move(delta);
control.Refresh(false);
}
@@ -323,14 +332,16 @@ void SymbolPointEditor::onKeyChange(wxKeyEvent& ev) {
SetStatusText(_("Alt + drag to move curve; double click to add control point on this line"));
}
control.Refresh(false);
} else if (ev.GetKeyCode() == WXK_CONTROL) {
// constrain changed
} else if (ev.GetKeyCode() == WXK_CONTROL || ev.GetKeyCode() == WXK_SHIFT) {
// constrain/snap changed
if (controlPointMoveAction) {
controlPointMoveAction->constrain = ev.ControlDown();
controlPointMoveAction->snap = snap(ev);
controlPointMoveAction->move(Vector2D()); //refresh action
control.Refresh(false);
} else if (handleMoveAction) {
handleMoveAction->constrain = ev.ControlDown();
handleMoveAction->snap = snap(ev);
handleMoveAction->move(Vector2D()); //refresh action
control.Refresh(false);
}
+69 -37
View File
@@ -11,6 +11,7 @@
#include <gui/util.hpp>
#include <util/window_id.hpp>
#include <data/action/symbol.hpp>
#include <data/settings.hpp>
#include <gfx/gfx.hpp>
DECLARE_TYPEOF_COLLECTION(SymbolPartP);
@@ -122,7 +123,7 @@ void SymbolSelectEditor::destroyUI(wxToolBar* tb, wxMenuBar* mb) {
tb->DeleteTool(ID_PART_OVERLAP);
tb->DeleteTool(ID_PART_BORDER);
// HACK: hardcoded size of rest of toolbar
tb->DeleteToolByPos(4); // delete separator
tb->DeleteToolByPos(7); // delete separator
}
void SymbolSelectEditor::onUpdateUI(wxUpdateUIEvent& ev) {
@@ -173,6 +174,40 @@ int SymbolSelectEditor::modeToolId() {
// ----------------------------------------------------------------------------- : Mouse Events
void SymbolSelectEditor::onLeftDown (const Vector2D& pos, wxMouseEvent& ev) {
have_dragged = true;
// change selection
// Are we on a handle?
int dx, dy;
if (onAnyHandle(pos, &dx, &dy)) return; // don't change the selection
// Select the part under the cursor
SymbolPartP part = findPart(pos);
if (part) {
if (ev.ShiftDown()) {
// toggle selection
set<SymbolPartP>::iterator it = control.selected_parts.find(part);
if (it != control.selected_parts.end()) {
control.selected_parts.erase(it);
} else {
control.selected_parts.insert(part);
}
} else {
if (control.selected_parts.find(part) != control.selected_parts.end()) {
// already selected, do nothing
have_dragged = false; // we haven't done anything
} else {
// select the part under the cursor
control.selected_parts.clear();
control.selected_parts.insert(part);
}
}
} else if (!ev.ShiftDown()) {
// select nothing
control.selected_parts.clear();
}
// selection has changed
updateBoundingBox();
control.signalSelectionChange();
control.Refresh(false);
}
void SymbolSelectEditor::onLeftUp (const Vector2D& pos, wxMouseEvent& ev) {
@@ -180,39 +215,18 @@ void SymbolSelectEditor::onLeftUp (const Vector2D& pos, wxMouseEvent& ev) {
// stop editing
resetActions();
} else {
// mouse not moved, change selection
// Are we on a handle?
int dx, dy;
if (onAnyHandle(pos, &dx, &dy)) return; // don't change the selection
// Select the part under the cursor
SymbolPartP part = findPart(pos);
if (part) {
if (ev.ShiftDown()) {
// toggle selection
set<SymbolPartP>::iterator it = control.selected_parts.find(part);
if (it != control.selected_parts.end()) {
control.selected_parts.erase(it);
} else {
control.selected_parts.insert(part);
}
} else {
if (control.selected_parts.find(part) != control.selected_parts.end()) {
// already selected, don't change selection
// instead switch between rotate and resize mode
rotate = !rotate;
} else {
// select the part under the cursor
control.selected_parts.clear();
control.selected_parts.insert(part);
}
// mouse not moved -> change selection
if (!have_dragged && !ev.ShiftDown()) {
int dx, dy;
if (onAnyHandle(pos, &dx, &dy)) return; // don't change the selection
// Find the part under the cursor
SymbolPartP part = findPart(pos);
if (control.selected_parts.find(part) != control.selected_parts.end()) {
// already selected, don't change selection
// instead switch between rotate and resize mode
rotate = !rotate;
}
} else if (!ev.ShiftDown()) {
// select nothing
control.selected_parts.clear();
}
// selection has changed
updateBoundingBox();
control.signalSelectionChange();
}
control.Refresh(false);
}
@@ -261,7 +275,12 @@ void SymbolSelectEditor::onMouseMove (const Vector2D& from, const Vector2D& to,
control.Refresh(false);
}
template <typename Event> int snap(Event& ev) {
return settings.symbol_grid_snap != ev.ShiftDown() ? settings.symbol_grid_size : 0; // shift toggles snap
}
void SymbolSelectEditor::onMouseDrag (const Vector2D& from, const Vector2D& to, wxMouseEvent& ev) {
have_dragged = true;
if (control.selected_parts.empty()) return;
if (!isEditing()) {
// we don't have an action yet, determine what to do
@@ -294,6 +313,7 @@ void SymbolSelectEditor::onMouseDrag (const Vector2D& from, const Vector2D& to,
if (moveAction) {
// move the selected parts
moveAction->constrain = ev.ControlDown();
moveAction->snap = snap(ev);
moveAction->move(to - from);
} else if (scaleAction) {
// scale the selected parts
@@ -303,7 +323,9 @@ void SymbolSelectEditor::onMouseDrag (const Vector2D& from, const Vector2D& to,
if (scaleX == 1) dMax.x = delta.x;
if (scaleY == -1) dMin.y = delta.y;
if (scaleY == 1) dMax.y = delta.y;
scaleAction->constrain = ev.ControlDown();
// scaleAction->constrain = ev.ControlDown();
scaleAction->constrain = true; // always constrain diagonal scaling
scaleAction->snap = snap(ev);
scaleAction->move(dMin, dMax);
} else if (rotateAction) {
// rotate the selected parts
@@ -315,7 +337,8 @@ void SymbolSelectEditor::onMouseDrag (const Vector2D& from, const Vector2D& to,
Vector2D delta = to-from;
delta = delta.mul(Vector2D(scaleY, scaleX));
delta = delta.div(maxV - minV);
shearAction->constrain = ev.ControlDown();
// shearAction->constrain = ev.ControlDown();
shearAction->snap = snap(ev);
shearAction->move(delta);
}
control.Refresh(false);
@@ -324,21 +347,28 @@ void SymbolSelectEditor::onMouseDrag (const Vector2D& from, const Vector2D& to,
// ----------------------------------------------------------------------------- : Key Events
void SymbolSelectEditor::onKeyChange (wxKeyEvent& ev) {
if (ev.GetKeyCode() == WXK_CONTROL) {
if (ev.GetKeyCode() == WXK_CONTROL || ev.GetKeyCode() == WXK_SHIFT) {
// changed constrains
if (moveAction) {
moveAction->constrain = ev.ControlDown();
moveAction->snap = snap(ev);
moveAction->move(Vector2D()); // apply constrains
control.Refresh(false);
} else if (scaleAction) {
// only allow constrained scaling in diagonal direction
scaleAction->constrain = ev.ControlDown();
// scaleAction->constrain = ev.ControlDown();
scaleAction->constrain = true; // always constrain diagonal scaling
scaleAction->snap = snap(ev);
scaleAction->update(); // apply constrains
control.Refresh(false);
} else if (rotateAction) {
rotateAction->constrain = ev.ControlDown();
rotateAction->rotateBy(0); // apply constrains
control.Refresh(false);
} else if (shearAction) {
shearAction->snap = snap(ev);
shearAction->move(Vector2D()); // apply constrains
control.Refresh(false);
}
}
}
@@ -408,7 +438,7 @@ void SymbolSelectEditor::updateBoundingBox() {
minV = piecewise_min(minV, p->min_pos);
maxV = piecewise_max(maxV, p->max_pos);
}
// Find rotation center
/* // Find rotation center
center = Vector2D(0,0);
FOR_EACH(p, control.selected_parts) {
Vector2D size = p->max_pos - p->min_pos;
@@ -416,6 +446,8 @@ void SymbolSelectEditor::updateBoundingBox() {
center += p->min_pos + size;
}
center /= control.selected_parts.size();
*/
center = (minV + maxV) / 2;
}
void SymbolSelectEditor::resetActions() {
+2
View File
@@ -78,6 +78,8 @@ class SymbolSelectEditor : public SymbolEditorBase {
double startAngle;
// what side are we dragging/rotating on?
int scaleX, scaleY;
// have we dragged?
bool have_dragged;
// Do we want to rotate?
bool rotate;
// Graphics assets
+3
View File
@@ -96,6 +96,9 @@ void SymbolWindow::init(Window* parent, SymbolP symbol) {
tb->AddSeparator();
tb->AddTool(ID_EDIT_UNDO, _("Undo"), load_resource_tool_image(_("undo")), wxNullBitmap, wxITEM_NORMAL, _TOOL_1_("undo",wxEmptyString));
tb->AddTool(ID_EDIT_REDO, _("Redo"), load_resource_tool_image(_("redo")), wxNullBitmap, wxITEM_NORMAL, _TOOL_1_("redo",wxEmptyString));
tb->AddSeparator();
tb->AddTool(ID_VIEW_GRID, _("Grid"), load_resource_tool_image(_("grid")), wxNullBitmap, wxITEM_CHECK, _TOOL_("grid"));
tb->AddTool(ID_VIEW_GRID_SNAP,_("Snap"), load_resource_tool_image(_("grid_snap")), wxNullBitmap, wxITEM_CHECK, _TOOL_("snap"));
tb->Realize();
// Edit mode toolbar
+1 -1
View File
@@ -122,7 +122,7 @@ wxIcon load_resource_icon(const String& name) {
wxBitmap load_resource_tool_image(const String& name) {
#if defined(__WXMSW__)
return wxBitmap(_("tool/") + name);
return load_resource_image(_("tool/") + name);
#else
return load_resource_image(_("tool/") + name);
#endif
-2
View File
@@ -46,8 +46,6 @@ wxCursor load_resource_cursor(const String& name);
wxIcon load_resource_icon(const String& name);
/// Load an image for use in a toolbar (filename: tool/...) from a resource
/** Note: should ONLY be used for ".bmp" images for now
*/
wxBitmap load_resource_tool_image(const String& name);
// ----------------------------------------------------------------------------- : Platform look