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https://github.com/amyinspace/MagicSetEditor2.git
synced 2026-06-12 21:47:00 -04:00
Changed all resources to .png files;
Added 'snap to grid' to symbol editor git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@207 0fc631ac-6414-0410-93d0-97cfa31319b6
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@@ -20,9 +20,25 @@
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// ----------------------------------------------------------------------------- : Utility
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/// Constrain a vector to be horizontal, vertical or diagonal
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/// If constraint==false does nothing
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Vector2D constrainVector(const Vector2D& v, bool constrain = true, bool onlyDiagonal = false);
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/// Constrain a vector to be horizontal, vertical or diagonal.
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/** If constraint==false does nothing
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*/
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Vector2D constrain_vector(const Vector2D& v, bool constrain = true, bool only_diagonal = false);
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/// Snap a vector to the grid with the given number of steps per unit interval.
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/** If spacing==0 does not snap. */
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Vector2D snap_vector(const Vector2D& v, int steps);
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/// Add a delta to a vector
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/** Possibly constrain the delta, and snap to result to grid
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*/
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Vector2D constrain_snap_vector(const Vector2D& v, const Vector2D& d, bool constrain, int steps);
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/// Constrain a vector a vector, and snap to an offset grid
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Vector2D constrain_snap_vector_offset(const Vector2D& off1, const Vector2D& d, bool constrain, int steps);
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/// Constrain a vector a vector, and snap to two possible offset grids
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/** Takes the closest snap */
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Vector2D constrain_snap_vector_offset(const Vector2D& off1, const Vector2D& off2, const Vector2D& d, bool constrain, int steps);
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// ----------------------------------------------------------------------------- : Move control point
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@@ -43,6 +59,7 @@ class ControlPointMoveAction : public Action {
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Vector2D delta; ///< Amount we moved
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public:
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bool constrain; ///< Constrain movement?
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int snap; ///< Snap to grid?
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};
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// ----------------------------------------------------------------------------- : Move handle
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@@ -65,6 +82,7 @@ class HandleMoveAction : public Action {
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Vector2D delta; ///< Amount we moved
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public:
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bool constrain; ///< Constrain movement?
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int snap; ///< Snap to grid?
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};
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// ----------------------------------------------------------------------------- : Segment mode
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