Cleanup: indentation of public/protected/private keywords

This commit is contained in:
Twan van Laarhoven
2020-05-12 21:57:37 +02:00
parent 86aec577a2
commit 0c3712b61a
167 changed files with 751 additions and 752 deletions
+10 -10
View File
@@ -48,7 +48,7 @@ enum WhichHandle
/// A control point (corner) of a SymbolShape (polygon/bezier-gon)
class ControlPoint : public IntrusivePtrBase<ControlPoint> {
public:
public:
Vector2D pos; ///< position of the control point itself
Vector2D delta_before; ///< delta to bezier control point, for curve before point
Vector2D delta_after; ///< delta to bezier control point, for curve after point
@@ -80,7 +80,7 @@ class ControlPoint : public IntrusivePtrBase<ControlPoint> {
/// A specific handle of a ControlPoint
class SelectedHandle {
public:
public:
ControlPointP point; ///< the selected point
WhichHandle handle; ///< the selected handle of the point
@@ -109,7 +109,7 @@ class SelectedHandle {
/// Bounding box of a symbol part
class Bounds {
public:
public:
inline Bounds() : min(Vector2D::infinity()), max(-Vector2D::infinity()) {}
inline explicit Bounds(const Vector2D& p) : min(p), max(p) {}
inline Bounds(const Vector2D& min, const Vector2D& max) : min(min), max(max) {}
@@ -135,7 +135,7 @@ class Bounds {
/// A part of a symbol, not necesserly a shape
class SymbolPart : public IntrusivePtrVirtualBase {
public:
public:
/// Name/label for this part
String name;
/// Position and size of the part.
@@ -196,7 +196,7 @@ inline size_t mod(int a, size_t size) {
/// A single shape (polygon/bezier-gon) in a Symbol
class SymbolShape : public SymbolPart {
public:
public:
/// The points of this polygon
vector<ControlPointP> points;
/// How is this part combined with parts below it?
@@ -231,7 +231,7 @@ class SymbolShape : public SymbolPart {
/// A group of symbol parts
class SymbolGroup : public SymbolPart {
public:
public:
vector<SymbolPartP> parts; ///< The parts in this group, first item is on top
SymbolGroup();
@@ -259,7 +259,7 @@ enum SymbolSymmetryType
/// A mirror, reflecting the part of the symbol in the group
/** Can handle rotation symmetry with any number of reflections */
class SymbolSymmetry : public SymbolGroup {
public:
public:
SymbolSymmetryType kind; ///< What kind of symmetry
int copies; ///< How many times is the orignal reflected (including the original itself)
bool clip; ///< Clip the orignal so it doesn't intersect the mirror(s)
@@ -284,7 +284,7 @@ class SymbolSymmetry : public SymbolGroup {
/// An editable symbol, consists of any number of SymbolParts
class Symbol : public SymbolGroup {
public:
public:
/// Actions performed on this symbol and the parts in it
ActionStack actions;
@@ -304,7 +304,7 @@ SymbolP default_symbol();
/** To listen to events, derived classes should override onAction(const Action&, bool undone)
*/
class SymbolView : public ActionListener {
public:
public:
SymbolView();
~SymbolView();
@@ -313,7 +313,7 @@ class SymbolView : public ActionListener {
/// Change the symbol that is being viewed
void setSymbol(const SymbolP& symbol);
protected:
protected:
/// The symbol that is currently being viewed, should not be modified directly!
SymbolP symbol;