Cleanup: indentation of public/protected/private keywords

This commit is contained in:
Twan van Laarhoven
2020-05-12 21:57:37 +02:00
parent 86aec577a2
commit 0c3712b61a
167 changed files with 751 additions and 752 deletions
+5 -5
View File
@@ -36,7 +36,7 @@ typedef intrusive_ptr<OrderCache<CardP> > OrderCacheP;
/// A set of cards
class Set : public Packaged {
public:
public:
/// Create a set, the set should be open()ed later
Set();
/// Create a set using the given game
@@ -119,12 +119,12 @@ class Set : public Packaged {
/// Validate that the set is correctly loaded
virtual void validate(Version = app_version);
protected:
protected:
virtual VCSP getVCS() {
return vcs;
}
private:
private:
DECLARE_REFLECTION();
template <typename Handler>
void reflect_cards(Handler& handler);
@@ -154,7 +154,7 @@ void mark_dependency_member(const Set& set, const String& name, const Dependency
/** To listen to events, derived classes should override onAction(const Action&, bool undone)
*/
class SetView : public ActionListener {
public:
public:
SetView();
~SetView();
@@ -163,7 +163,7 @@ class SetView : public ActionListener {
/// Change the set that is being viewed
void setSet(const SetP& set);
protected:
protected:
/// The set that is currently being viewed, should not be modified directly!
SetP set;