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https://github.com/amyinspace/MagicSetEditor2.git
synced 2026-06-11 21:27:01 -04:00
Allow rotations when checking bounds of symbol parts.
This will be needed to determine the correct symbol size when there are symmetries. git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@976 0fc631ac-6414-0410-93d0-97cfa31319b6
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+15
-13
@@ -7,6 +7,7 @@
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// ----------------------------------------------------------------------------- : Includes
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#include <util/prec.hpp>
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#include <util/rotation.hpp>
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#include <gfx/bezier.hpp>
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#include <gfx/polynomial.hpp>
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@@ -93,20 +94,20 @@ void segment_subdivide(const ControlPoint& p0, const ControlPoint& p1, const Vec
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// ----------------------------------------------------------------------------- : Bounds
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void segment_bounds(const ControlPoint& p1, const ControlPoint& p2, Vector2D& min, Vector2D& max) {
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void segment_bounds(const Rotation& rot, const ControlPoint& p1, const ControlPoint& p2, Vector2D& min, Vector2D& max) {
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assert(p1.segment_after == p2.segment_before);
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if (p1.segment_after == SEGMENT_LINE) {
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line_bounds (p1.pos, p2.pos, min, max);
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line_bounds (rot, p1.pos, p2.pos, min, max);
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} else {
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bezier_bounds(p1, p2, min, max);
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bezier_bounds(rot, p1, p2, min, max);
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}
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}
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void bezier_bounds(const ControlPoint& p1, const ControlPoint& p2, Vector2D& min, Vector2D& max) {
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void bezier_bounds(const Rotation& rot, const ControlPoint& p1, const ControlPoint& p2, Vector2D& min, Vector2D& max) {
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assert(p1.segment_after == SEGMENT_CURVE);
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// First of all, the corners should be in the bounding box
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point_bounds(p1.pos, min, max);
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point_bounds(p2.pos, min, max);
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point_bounds(rot, p1.pos, min, max);
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point_bounds(rot, p2.pos, min, max);
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// Solve the derivative of the bezier curve to find its extremes
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// It's only a quadtratic equation :)
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BezierCurve curve(p1,p2);
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@@ -118,19 +119,20 @@ void bezier_bounds(const ControlPoint& p1, const ControlPoint& p2, Vector2D& min
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for (UInt i = 0 ; i < count ; ++i) {
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double t = roots[i];
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if (t >=0 && t <= 1) {
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point_bounds(curve.pointAt(t), min, max);
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point_bounds(rot, curve.pointAt(t), min, max);
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}
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}
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}
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void line_bounds(const Vector2D& p1, const Vector2D& p2, Vector2D& min, Vector2D& max) {
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point_bounds(p1, min, max);
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point_bounds(p2, min, max);
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void line_bounds(const Rotation& rot, const Vector2D& p1, const Vector2D& p2, Vector2D& min, Vector2D& max) {
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point_bounds(rot, p1, min, max);
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point_bounds(rot, p2, min, max);
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}
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void point_bounds(const Vector2D& p, Vector2D& min, Vector2D& max) {
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min = piecewise_min(min, p);
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max = piecewise_max(max, p);
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void point_bounds(const Rotation& rot, const Vector2D& p, Vector2D& min, Vector2D& max) {
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Vector2D pr = rot.tr(p);
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min = piecewise_min(min, pr);
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max = piecewise_max(max, pr);
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}
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// Is a point inside the bounds <min...max>?
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+6
-4
@@ -18,6 +18,8 @@
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#include <util/vector2d.hpp>
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#include <data/symbol.hpp>
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class Rotation;
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// ----------------------------------------------------------------------------- : Evaluation
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/// A bezier curve for evaluation
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@@ -76,25 +78,25 @@ void segment_subdivide(const ControlPoint& p0, const ControlPoint& p1, const Vec
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* min is only changed if the minimum is smaller then the current value in min,
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* max only if the maximum is larger.
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*/
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void segment_bounds(const ControlPoint& p1, const ControlPoint& p2, Vector2D& min, Vector2D& max);
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void segment_bounds(const Rotation& rot, const ControlPoint& p1, const ControlPoint& p2, Vector2D& min, Vector2D& max);
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/// Find a bounding box that fits a curve between p1 and p2, stores the results in min and max.
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/** min is only changed if the minimum is smaller then the current value in min,
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* max only if the maximum is larger
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*/
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void bezier_bounds(const ControlPoint& p1, const ControlPoint& p2, Vector2D& min, Vector2D& max);
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void bezier_bounds(const Rotation& rot, const ControlPoint& p1, const ControlPoint& p2, Vector2D& min, Vector2D& max);
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/// Find a bounding box that fits around p1 and p2, stores the result in min and max
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/** min is only changed if the minimum is smaller then the current value in min,
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* max only if the maximum is larger
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*/
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void line_bounds(const Vector2D& p1, const Vector2D& p2, Vector2D& min, Vector2D& max);
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void line_bounds(const Rotation& rot, const Vector2D& p1, const Vector2D& p2, Vector2D& min, Vector2D& max);
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/// Find a bounding 'box' that fits around a single point
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/** min is only changed if the minimum is smaller then the current value in min,
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* max only if the maximum is larger
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*/
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void point_bounds(const Vector2D& p, Vector2D& min, Vector2D& max);
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void point_bounds(const Rotation& rot, const Vector2D& p, Vector2D& min, Vector2D& max);
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// ----------------------------------------------------------------------------- : Point tests
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