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https://github.com/amyinspace/MagicSetEditor2.git
synced 2026-06-10 04:57:00 -04:00
Added <soft> tag that takes up no space for alignment purposes;
used this tag for magic creature types; Added correct handling of Tribal sub types; Fixed sort_index use by spoiler export template git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@637 0fc631ac-6414-0410-93d0-97cfa31319b6
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@@ -153,7 +153,7 @@ void RotatedDC::DrawText (const String& text, const RealPoint& pos, int blur_ra
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void RotatedDC::DrawBitmap(const Bitmap& bitmap, const RealPoint& pos) {
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if (angle == 0) {
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RealPoint p_ext = tr(pos);
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dc.DrawBitmap(bitmap, (int) p_ext.x, (int) p_ext.y, true);
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dc.DrawBitmap(bitmap, to_int(p_ext.x), to_int(p_ext.y), true);
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} else {
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DrawImage(bitmap.ConvertToImage(), pos);
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}
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@@ -161,15 +161,15 @@ void RotatedDC::DrawBitmap(const Bitmap& bitmap, const RealPoint& pos) {
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void RotatedDC::DrawImage (const Image& image, const RealPoint& pos, ImageCombine combine, int angle) {
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Image rotated = rotate_image(image, angle + this->angle);
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wxRect r = trNoNegNoZoom(RealRect(pos, RealSize(image)));
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draw_combine_image(dc, r.x, r.y, rotated, combine);
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draw_combine_image(dc, to_int(r.x), to_int(r.y), rotated, combine);
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}
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void RotatedDC::DrawPreRotatedBitmap(const Bitmap& bitmap, const RealPoint& pos) {
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RealPoint p_ext = tr(pos) - RealSize(revX()?bitmap.GetWidth():0, revY()?bitmap.GetHeight():0);
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dc.DrawBitmap(bitmap, (int) p_ext.x, (int) p_ext.y, true);
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dc.DrawBitmap(bitmap, to_int(p_ext.x), to_int(p_ext.y), true);
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}
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void RotatedDC::DrawPreRotatedImage (const Image& image, const RealPoint& pos, ImageCombine combine) {
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RealPoint p_ext = tr(pos) - RealSize(revX()?image.GetWidth():0, revY()?image.GetHeight():0);
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draw_combine_image(dc, p_ext.x, p_ext.y, image, combine);
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draw_combine_image(dc, to_int(p_ext.x), to_int(p_ext.y), image, combine);
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}
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void RotatedDC::DrawLine (const RealPoint& p1, const RealPoint& p2) {
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