mirror of
https://github.com/amyinspace/MagicSetEditor2.git
synced 2026-06-10 21:06:59 -04:00
separate short_name for packages, moved full_name,short_name and icon_filename to Packaged
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@173 0fc631ac-6414-0410-93d0-97cfa31319b6
This commit is contained in:
+3
-14
@@ -36,18 +36,8 @@ bool Game::isMagic() const {
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String Game::typeNameStatic() { return _("game"); }
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String Game::typeName() const { return _("game"); }
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String Game::fullName() const { return full_name; }
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InputStreamP Game::openIconFile() {
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if (!icon_filename.empty()) {
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return openIn(icon_filename);
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} else {
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return InputStreamP();
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}
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}
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IMPLEMENT_REFLECTION(Game) {
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REFLECT(full_name);
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REFLECT_N("icon", icon_filename);
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REFLECT_BASE(Packaged);
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REFLECT(init_script);
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REFLECT(set_fields);
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REFLECT(card_fields);
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@@ -59,9 +49,8 @@ IMPLEMENT_REFLECTION(Game) {
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// REFLECT(word_lists);
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}
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void Game::validate(Version) {
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// a default for the full name
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if (full_name.empty()) full_name = name();
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void Game::validate(Version v) {
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Packaged::validate(v);
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// automatic statistics dimensions
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{
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vector<StatsDimensionP> dims;
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@@ -33,8 +33,6 @@ class Game : public Packaged {
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public:
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Game();
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String full_name; ///< Name of this game, for menus etc.
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String icon_filename; ///< Filename of icon to use in NewWindow
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OptionalScript init_script; ///< Script of variables available to other scripts in this game
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vector<FieldP> set_fields; ///< Fields for set information
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vector<FieldP> card_fields; ///< Fields on each card
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@@ -57,8 +55,6 @@ class Game : public Packaged {
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static String typeNameStatic();
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virtual String typeName() const;
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virtual String fullName() const;
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virtual InputStreamP openIconFile();
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protected:
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virtual void validate(Version);
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+1
-1
@@ -21,7 +21,7 @@ LocaleP Locale::byName(const String& name) {
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}
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IMPLEMENT_REFLECTION(Locale) {
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REFLECT(full_name);
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REFLECT_BASE(Packaged);
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REFLECT_N("menu", translations[LOCALE_CAT_MENU]);
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REFLECT_N("help", translations[LOCALE_CAT_HELP]);
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REFLECT_N("tool", translations[LOCALE_CAT_TOOL]);
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@@ -29,8 +29,6 @@ class GameLocale {
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/// A collection of translations of messages
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class Locale : public Packaged {
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public:
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/// Name of this locale
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String full_name;
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/// Translations of UI strings in each category
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map<String,String> translations[LOCALE_CAT_MAX];
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/// Translations of game specific texts, by game name
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+1
-16
@@ -36,15 +36,6 @@ String StyleSheet::stylesheetName() const {
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String StyleSheet::typeNameStatic() { return _("style"); }
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String StyleSheet::typeName() const { return _("style"); }
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String StyleSheet::fullName() const { return full_name; }
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InputStreamP StyleSheet::openIconFile() {
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if (!icon_filename.empty()) {
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return openIn(icon_filename);
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} else {
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return game->openIconFile(); // use game icon by default
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}
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}
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StyleP StyleSheet::styleFor(const FieldP& field) {
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if (card_style.containsKey(field)) {
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return card_style[field];
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@@ -70,8 +61,7 @@ IMPLEMENT_REFLECTION(StyleSheet) {
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tag.addAlias(300, _("extra style"),_("styling style"));
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REFLECT(game);
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REFLECT(full_name);
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REFLECT_N("icon", icon_filename);
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REFLECT_BASE(Packaged);
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REFLECT(init_script);
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REFLECT(card_width);
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REFLECT(card_height);
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@@ -90,11 +80,6 @@ IMPLEMENT_REFLECTION(StyleSheet) {
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REFLECT(styling_style);
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}
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void StyleSheet::validate(Version) {
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// a default for the full name
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if (full_name.empty()) full_name = name();
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}
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// special behaviour of reading/writing StyleSheetPs: only read/write the name
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@@ -27,8 +27,6 @@ class StyleSheet : public Packaged {
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StyleSheet();
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GameP game; ///< The game this stylesheet is made for
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String full_name; ///< Name of this game, for menus etc.
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String icon_filename; ///< Filename of icon to use in NewWindow
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OptionalScript init_script; ///< Script of variables available to other scripts in this stylesheet
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double card_width; ///< The width of a card in pixels
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double card_height; ///< The height of a card in pixels
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@@ -60,11 +58,8 @@ class StyleSheet : public Packaged {
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static String typeNameStatic();
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virtual String typeName() const;
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virtual String fullName() const;
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virtual InputStreamP openIconFile();
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protected:
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virtual void validate(Version);
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DECLARE_REFLECTION();
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};
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