mse version: 0.3.8
game: magic
short name: Old Textless
full name: Old Style Textless
installer group: magic/old style/textless cards
icon: card-sample.png
position hint: 105

version: 2009-07-09
depends on:
	package: magic.mse-game
	version: 2008-06-02
depends on:
	package: magic-mana-small.mse-symbol-font
	version: 2007-09-23

card width: 375
card height: 523
card dpi: 150
#By: Pichoro
############################################################## Extra scripts
init script:
	# There is no land template
	land_template := { "a{type}.png" }
	
	# Which artifact template should be used?
	colorless_template := {
		if input == "c"
		then	"a"
		else	input
	}
	template := { colorless_template() + "{type}.png" }
	
	# Use the normal tap symbol
	mana_t := { "old" }
	
	# Use guild mana symbols?
	guild_mana := { styling.use_guild_mana_symbols }
	
	#Did it this way because was getting longer other way, due to redefining color_background parts.
	color_combination := {
		# The base hybrid, without the outer frame blended over it
		base := base_hybrid[shape][color_count]()
		
		# Put a frame around it?
		if land and not colored_lands then
			masked_blend(
				mask:  "multicolor_blend_{type}.png",
				dark:  land_template("c"),
				light: base,
			)
		else if multi then 
			masked_blend(
				mask: ( if styling.type_of_gradient_multicolor == "full card" then "multicolor_blend_{type}.png"
					else if styling.type_of_gradient_multicolor == "trim only" then "multicolor_blend_{type}2.png"
					else "multicolor_blend_{type}.png" ),
				dark:  template("m"),
				light: base,
			)
		else if artifact then 
			masked_blend(
				mask: ( if styling.type_of_gradient_artifact == "full card" then "multicolor_blend_{type}.png"
					else if styling.type_of_gradient_artifact == "trim only" then "multicolor_blend_{type}2.png"
					else "multicolor_blend_{type}.png" ),
				dark:  template("a"),
				light: base,
			)
		else base
	}

############################################################## Set info fields
set info style:
	symbol:
		variation:
			name: olduncommon
			border radius: 0.10
			fill type: linear gradient
			fill color 1:   rgb(224,224,224)
			fill color 2:   rgb(84, 84, 84)
			border color 1: rgb(255,255,255)
			border color 2: rgb(255,255,255)
		variation:
			name: oldrare
			border radius: 0.10
			fill type: linear gradient
			fill color 1:   rgb(214,196,94)
			fill color 2:   rgb(95, 84, 40)
			border color 1: rgb(255,255,255)
			border color 2: rgb(255,255,255)
############################################################## Extra style options
styling field:
	type: choice
	name: type of gradient multicolor
	description: What parts of the card should be blended for gradient multicolor?
	choice: full card
	choice: trim only
	initial: full card
styling field:
	type: choice
	name: type of gradient artifact
	description: What parts of the card should be blended for gradient artifact?
	choice: full card
	choice: trim only
	initial: full card
styling field:
	type: boolean
	name: use guild mana symbols
	description: Use the Ravnica guild symbols instead of the official half/half circles for hybrid mana.
	initial: no
styling field:
	type: boolean
	name: colored rarities
	description: Should rarity symbols be different colors, such as gold, silver, and purple?
	initial: yes
styling field:
	type: boolean
	name: left align artist
	description: Should the artist and copyright lines be left aligned, as seen in Tempest?
	initial: no
styling field:
	type: package choice
	name: overlay
	description: Should there be an overlay applied, such as foil?
	match: magic-overlay-*.mse-include
	required: false
styling field:
	type: choice
	name: pt font
	description: Should the font used for p/t be MPlantin or MPlantin-Bold?  MPlantin was used until Mirage.
	initial: MPlantin-Bold
	choice: MPlantin
	choice: MPlantin-Bold
styling style:
	use guild mana symbols:
		choice images:
			yes: /magic-mana-small.mse-symbol-font/mana_guild_rg.png
			no:  /magic-mana-small.mse-symbol-font/mana_rg.png
############################################################## Card fields
card style:
	############################# Background stuff
	border color:
		left: 0
		top : 0
		width:	375
		height:	523
		radius: 18
		left width:   17
		right width:  17
		top width:    17
		bottom width: 18
		z index: 4
	card color:
		left:	0
		top:	0
		width:	375
		height:	523
		z index: 0
		render style: image
		popup style: in place
		image: { card_background() }
	############################# Name line
	name:
		left:   42
		top :   24
		right: { 341 - card_style.casting_cost.content_width }
		height: 23
		alignment: bottom shrink-overflow
		padding bottom: 0
		z index: 1
		font:
			name: MagicMedieval
			size: 15.5
			color: rgb(255,255,255)
			shadow color: rgb(0,0,0)
			shadow displacement x: 1
			shadow displacement y: 1
	casting cost:
		right: 343
		top : 22
		width: { max(30, card_style.casting_cost.content_width) + 5 }
		height: 23
		alignment: bottom right
		symbol font:
			name: magic-mana-small
			size: 15
			alignment: middle right
		always symbol: true
		z index: 2
		padding top: 0
	card symbol:
		left: 24
		top : 24
		height: 20
		width: 14
		z index: 1
		render style: image
		choice images:
			tombstone: tombstone.png
	############################# Image
	image:
		left:	44
		top:	51
		width:	287
		height:	411
		z index: 1
	############################# Card type
	rarity:
		right: 66
		top : 472
		width: 44
		height: 22
		z index: 1
		alignment: middle center
		render style: image
		choice images:
			# Images based on the set symbol
			basic land: script: symbol_variation(symbol: set.symbol, variation: "common")
			common:     script: symbol_variation(symbol: set.symbol, variation: "common")
			uncommon:
				script:
					if styling.colored_rarities
					then symbol_variation(symbol: set.symbol, variation: "olduncommon")
					else symbol_variation(symbol: set.symbol, variation: "common")
			rare:
				script:
					if styling.colored_rarities
					then symbol_variation(symbol: set.symbol, variation: "oldrare")
					else symbol_variation(symbol: set.symbol, variation: "common")
			mythic rare:
				script:
					if styling.colored_rarities
					then symbol_variation(symbol: set.symbol, variation: "mythic rare")
					else symbol_variation(symbol: set.symbol, variation: "common")
			special:
				script:
					if styling.colored_rarities
					then symbol_variation(symbol: set.symbol, variation: "special")
					else symbol_variation(symbol: set.symbol, variation: "common")
	############################# Textbox
	############################# PT
	pt:
		z index: 2
		left:	295
		top:	470
		width:	47
		height:	27
		alignment: right middle
		font:
			name: { styling.pt_font }
			size: 17
			color: rgb(255,255,255)
			shadow color: rgb(0,0,0)
			shadow displacement x: 1
			shadow displacement y: 1
			separator color: rgb(200,0,0)
	############################# Card sorting / numbering
	############################# Copyright stuff
	illustrator:
		left: 65
		top : 470
		width: 247
		height: 16
		z index: 1
		alignment: { if styling.left_align_artist then "middle left" else "middle center" }
		font:
			name: MPlantin
			size: 10
			color: rgb(255,255,255)
			shadow color: rgb(0,0,0)
			shadow displacement x: 1
			shadow displacement y: 1
	copyright line:
		left: 65
		top : 486
		width: 247
		height: 12
		z index: 1
		alignment: { if styling.left_align_artist then "middle left" else "middle center" }
		font:
			name: MPlantin
			size: 6.5
			color: { font_color(card.card_color) }
############################################################## Extra card fields
extra card field:
	type: choice
	name: foil layer
	choice: foil
	save value: false
	editable: false
extra card style:
	foil layer:
		left: 0
		top : 0
		width: 375
		height: 523
		z index: 3
		render style: image
		image: {if styling.overlay == "" then nil else styling.overlay + "/overlay.png"}
