
add cards script:
	name: &Basic Lands
	description: Adds 5 basic lands to the set (Plains, Island, Swamp, Mountain, Forest)
	script:
		# TODO:
		#show_yes_no_dialog("This set already contains basic lands, do you want to add more?")
		[ new_card([name: "Plains",   super_type: "Basic Land", sub_type: "Plains",   rarity: "basic land", watermark: "mana symbol white"])
		, new_card([name: "Island",   super_type: "Basic Land", sub_type: "Island",   rarity: "basic land", watermark: "mana symbol blue"])
		, new_card([name: "Swamp",    super_type: "Basic Land", sub_type: "Swamp",    rarity: "basic land", watermark: "mana symbol black"])
		, new_card([name: "Mountain", super_type: "Basic Land", sub_type: "Mountain", rarity: "basic land", watermark: "mana symbol red"])
		, new_card([name: "Forest",   super_type: "Basic Land", sub_type: "Forest",   rarity: "basic land", watermark: "mana symbol green"])
		]

add cards script:
	name: &Basic Snow-Covered Lands
	description: Adds 5 basic snow-covered lands to the set (Plains, Island, Swamp, Mountain, Forest)
	script:
		# TODO:
		#show_yes_no_dialog("This set already contains basic snow-covered lands, do you want to add more?")
		[ new_card([name: "Snow-Covered Plains",   super_type: "Basic Snow Land", sub_type: "Plains",   rarity: "common", watermark: "mana symbol white"])
		, new_card([name: "Snow-Covered Island",   super_type: "Basic Snow Land", sub_type: "Island",   rarity: "common", watermark: "mana symbol blue"])
		, new_card([name: "Snow-Covered Swamp",    super_type: "Basic Snow Land", sub_type: "Swamp",    rarity: "common", watermark: "mana symbol black"])
		, new_card([name: "Snow-Covered Mountain", super_type: "Basic Snow Land", sub_type: "Mountain", rarity: "common", watermark: "mana symbol red"])
		, new_card([name: "Snow-Covered Forest",   super_type: "Basic Snow Land", sub_type: "Forest",   rarity: "common", watermark: "mana symbol green"])
		]

#add cards script:
#	name: &Many Empty Cards
#	script:
#		# TODO:
#		#count := show_number_dialog("How many cards should be added?")
#		count := 1
#		for _ from 1 to count do [new_card()]

add cards script:
	name: &Common Cycle
	description: Add a common card of each color to the set
	script:
		# TODO:
		#rarity := show_text_dialog("What rarity should the cards be?")
		[ new_card([casting_cost: "W"])
		, new_card([casting_cost: "U"])
		, new_card([casting_cost: "B"])
		, new_card([casting_cost: "R"])
		, new_card([casting_cost: "G"])
		]
add cards script:
	name: &Uncommon Cycle
	description: Add an uncommon card of each color to the set
	script:
		[ new_card([casting_cost: "W",   rarity: "uncommon"])
		, new_card([casting_cost: "U",   rarity: "uncommon"])
		, new_card([casting_cost: "B",   rarity: "uncommon"])
		, new_card([casting_cost: "R",   rarity: "uncommon"])
		, new_card([casting_cost: "G",   rarity: "uncommon"])
		]
add cards script:
	name: &Rare Cycle
	description: Adds a rare card of each color to the set
	script:
		[ new_card([casting_cost: "W",   rarity: "rare"]) , new_card([casting_cost: "U",   rarity: "rare"]) , new_card([casting_cost: "B",   rarity: "rare"]) , new_card([casting_cost: "R",   rarity: "rare"]) , new_card([casting_cost: "G",   rarity: "rare"]) ]
add cards script:
	name: &Design Skeleton Full
	description: Basic skeleton of 19C,11U,7R,2M/color, 1U,1R/color pair, 6C,15U,8R,5M/colorless. Type "skeleton_info()" in console tab/help
	script:	skeleton_script()
add cards script:
	name: &Design Skeleton Commons
	description: Basic skeleton of 19C/color.  Type "skeleton_info()" into the console tab to change the numbers.
	script:	skeleton_runner(count:skeleton_commons)
add cards script:
	name: &Design Skeleton Uncommons
	description: Basic skeleton of 11U/color.  Type "skeleton_info()" into the console tab to change the numbers.
	script:	skeleton_runner(count:skeleton_uncommons, prefix:"U", rarity:"uncommon")
add cards script:
	name: &Design Skeleton Rares
	description: Basic skeleton of 7R/color.  Type "skeleton_info()" into the console tab to change the numbers.
	script:	skeleton_runner(count:skeleton_rares, prefix:"R", rarity:"rare")
add cards script:
	name: &Design Skeleton Mythics
	description: Basic skeleton of 2M/color.  Type "skeleton_info()" into the console tab to change the numbers.
	script:	skeleton_runner(count:skeleton_mythics, prefix:"M", rarity:"mythic rare")
add cards script:
	name: &Design Skeleton Gold Uncommons
	description: Basic skeleton of 1U/color combination.  Type "skeleton_info()" into the console tab to change the numbers.
	script:	skeleton_runner(count:skeleton_gold_uncommons, prefix:"UM", rarity:"uncommon", letter_list:blank_list_10, mana_list:mana_list_ally+mana_list_enemy)
add cards script:
	name: &Design Skeleton Gold Rares
	description: Basic skeleton of 1R/color combination.  Type "skeleton_info()" into the console tab to change the numbers.
	script:	skeleton_runner(count:skeleton_gold_rares, prefix:"RM", rarity:"rare", letter_list:blank_list_10, mana_list:mana_list_ally+mana_list_enemy)
